After a discussion with Alan on how to go about modelling the cuffs, we have decided to make it as a separate object and use wrap deformers when we animate it later. This will give us more room to animate that area of the hand. Additionally, with regards to the body, we have decided to make it less square so that the geometry will flow better towards the neck and the feet.
The minor adjustments I have made to the model has made our character look better overall. I am now working on the feet so that it joins to the body. Afterwards, I will be working on the facial features and the neck.