During this break, I have decided to bring my drawing of my character from the last project, alive. I sculpted the body in ZBrush as I found it easy to use the Zspheres to help create the whole structure of the body. As for the head, I used the base shape of a head I sculpted from my previous project and sculpted it to achieve as close as possible to my drawing. I think that the nose will need further refinement and eyebrow needs to be added to the facial features of my character.
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Character Sketch |
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Full Shot of Character |
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Frontal Shot |
Took quite some time to do the braids for my character but by just plugging in the lambert shader to texture the hair, the details were lost. I would want to experiment with the textures by either painting it in ZBrush to give it some highlights or create a hair system from the polygons that are used to make up the braid.
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Left View |
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Right View |
I created the base shape of the boots in Maya and brought it into Zbrush to sculpt the desired shape.
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Close Up of Boots |
For the textures, I just used lamberts for now to see how it looks like but will paint the textures in Zbrush.
Now, I am working on how to make the clothes for my character. So far, I've been enjoying myself while creating this character as I've sculpted it based on my imagination.