Showing posts with label Secret Lairs. Show all posts
Showing posts with label Secret Lairs. Show all posts

Saturday, 28 December 2013

Secret Lair: Clockwork Priestess Character Model

During this break, I have decided to bring my drawing of my character from the last project, alive. I sculpted the body in ZBrush as I found it easy to use the Zspheres to help create the whole structure of the body. As for the head, I used the base shape of a head I sculpted from my previous project and sculpted it to achieve as close as possible to my drawing. I think that the nose will need further refinement and eyebrow needs to be added to the facial features of my character.
Character Sketch

Full Shot of Character

Frontal Shot
Took quite some time to do the braids for my character but by just plugging in the lambert shader to texture the hair, the details were lost. I would want to experiment with the textures by either painting it in ZBrush to give it some highlights or create a hair system from the polygons that are used to make up the braid.
Left View

Right View
 I created the base shape of the boots in Maya and brought it into Zbrush to sculpt the desired shape.
Close Up of Boots
For the textures, I just used lamberts for now to see how it looks like but will paint the textures in Zbrush. 

Now, I am working on how to make the clothes for my character. So far, I've been enjoying myself while creating this character as I've sculpted it based on my imagination. 

Wednesday, 11 December 2013

@Alan Secret Lair: Clockwork Priestess Lair Final Render Problem

This is my final rendered scene but I am having difficulty with the glow. I've checked all my settings and it is the same as the ones in the tutorials. As I have candle lamps around my lair, I would need it to  emit light and glow. After rendering the whole scene, my glow doesn't appear. It only appears when I select a region of it to render. What could possibly be the problem though?

Final Render
Region Render

Secret Lair: Clockwork Priestess Lair Further Development

Initially, after my render as seen in Figure 1, I thought I was done. But since I had more time, I went back in to tweak the lightings as seen in Figure 2. It is not my final image yet as I am still trying to push the lighting by adding rim lights to the pillars near the clock and a speck of highlights to the other column.


Figure 1

Figure 2

Secret Lair: Clockwork Priestess Digital Set Pipeline

Thursday, 5 December 2013

Secret Lair: Clockwork Priestess Lair's Development

Here are my developments to my lair. Once I got the lighting set up, I added textures to the scene. From 14 to 15, after I got all the lights in, including the wall lamps, I added the Hebrew engravements to the wall and the gears with the chains below the glass surface of my ground. In 16, I added the drapes and added texture and lighting to it so that it matches my Final Concept.

14.
15.
16.
Next up, adding textures to the remaining props in the scene.

Wednesday, 4 December 2013

Secret Lair: Clockwork Priestess Lair's Lighting Test Development

I continued with my lighting test for my scene. 9 and 10 was a little purplish and the light ray was not working well so I made adjustments by plugging in the ambient occlusion as suggested. My scene turned out to be better so I continued adding candle lights around the lair as seen in 11 -13. Colours in this images are a little washed out and it doesn"t look like my rendered image.

9.
10.
11.
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13.

Is there a way I should have done to save the image in Maya so that it doesn't washes out when I upload it to blogger?

Tuesday, 3 December 2013

Secret Lair: Clockwork Priestess Lair's Lighting Test

Before putting in the textures, I have decided to do some light tests for the scene. For number 1 - 3, I played with the intensity of the lights to see how it affects the overall scene. For 4 and 5, I have added an ambient light and played with the colours. In 4, I just had an orange ambient light but in 5, I added a ramp to the colour as I am aiming for a gradual gradient of purple to red lights which is not much of a success.

2
4
5. 
For 6 - 8, I have plugged in the ambient occlusion node to the materials and it made the whole scene looked washed out.
6.
7.
8.

I am not sure at which stage I should be rendering the images. Is it before or after I plug in the ambient occlusion note?

Friday, 29 November 2013

Secret Lair: Clockwork Priestess' Props (UV Textured)

In my lair, I have this chair and the lamp as part of the props that I have UV textured.

Chair UV Textured

Lamp UV Texture

Secret Lair: Clockwork Priestess Hero Prop

Taking my drawing of the hero prop as a reference, I went on into Maya to model it out. I like how the stand turned out to be but I may revisit it to make it better.

Hero Prop Drawing

3D Model

UV Mapped


Tuesday, 26 November 2013

Secret Lair: Clockwork Priestess' Chair Model

Here's my other prop for my lair which is the chair. I did minor changes to the stage of the chair but the rest of the model was in accordance to my drawing.
Chair Reference Image

3D Chair Model