Showing posts with label Toolkit Photoshop. Show all posts
Showing posts with label Toolkit Photoshop. Show all posts

Monday, 14 April 2014

Visual Effects: Render Layers (Mental Ray & Matte Passes)

Setting Up The Render Layers In Maya
Bringing The Layers From Maya To Photoshop
Plugging In The Matte Layers Under The Channels In Photoshop
Final Image Composited In Photoshop

Visual Effects: Depth Of Field

Before Any Camera Settings Were Changed In Maya
Depth Of Field In Maya
Cons: Too Long To Render, Grainy Effect
The final render that has been composited in Photoshop and After Effects used images from Maya's render layers- The Beauty Pass And The Depth of Field Pass.

Depth Of Field In Photoshop, with Luminance added to the Alpha Channel
Pros: Faster To Composite, More Control over the noise
Cons: Single Image Composite
Depth Of Field In After Effects
Pros: Applicable For An Image Sequence
Another method from Maya is by using render passes from the render settings. To do this, the camera depth from the tab passes under the render settings is associated to the layer named depth of field under the render layers (Channel Settings).
Settings
Depth Of Field Using Camera Depth
Pros: More Accurate In Comparison To Using Luminance Pass

Visual Effects: Render Layers (Software Rendering)

Composited in Photoshop With A Single Render Pass From Maya
Multiple Render Layers, Each Having Different Attributes
The Different Passes From Maya Composited In Photoshop
Final Image From The Compositing In Photoshop
Compositing In After Effects

Visual Effects: Stereo Camera Rigs in Photoshop & After Effects

Method 1: Rendering Stereo From Maya
Before Any Settings were changed in Maya
Adding The Distance And Calculations
Rendered Stereo Image From Maya
Method 2: Compositing in Photoshop
Compositing In Photoshop
Changing The Layer's Blending Mode To Achieve Final Result
Final Composited Image From Photoshop
Method 3: Compositing In After Effects

Using Set Channels Effects
Using 3D Glasses Effects
 
The Outcome Of Using Different Effects In After Effects

Friday, 21 March 2014

Fantastic Voyage (Tree Texture Render)

After sucessfully bringing in the tree into Maya, I did a test in texturing my tree. I am pleased with how it looks like as it mirrors my concept.

With and Without Texture

Fantastic Voyage (Tree Setup)

As I wanted to keep the same design of my trees which I have done for my animatics, I looked into tutorials on how to bring it into Maya. Now, I am left to put in the painterly textures on this 3D trees.




Thursday, 20 March 2014

Fantastic Voyage - Opening Scene PreViz

I've taken into account the feedback I was given from the pitch and I have decided to do an establishing shot of the scene before I go into book. So here's a previz of what I am going to do for it.


Fantastic Voyage - Opening Scene Set Up

I have done a basic model of the room where I will have my establishing shot for my animation. I had the man in there to give me a rough guidance of proportions. 


Sunday, 16 March 2014

Fantastic Voyage Concept 1- Final Development

I went to rethink of my concept to ensure that the style throughout the piece is consistent, I have decided to do a fold out light instead and changed the ground to be less textured and more painterly.

Concept 1

Tuesday, 11 March 2014

Fantastic Voyage Concept 1- Rethink

I went to rethink of my Concept 1 and after the feedback, I have decided to scrap the idea of trying to make it real because, afterall, it is a pop up book.