Friday 29 April 2016

Major Project: Animated Turnaround

Here's an animated turnaround of my character. With the extra time we have, I have gone and attempted to animate the hat, to give a flapping effect on it by following the cape tutorial.




Major Project: Sound Effects

For my major project, there were specific sounds that I needed and I wasn't able to find those that I like. The skate scooter is an example of it. Also, the footsteps that I previously found was not in sync with my animation. Hence, I have collaborated with Martin Langenbach (www.geraeuschemacher.de), an establish Foley Artist based in Germany to make the sound effects I need. Here's the recording of the sounds.

Tuesday 26 April 2016

Major Project: Animation with Sound (Draft 1)

This is my animation with basic sounds. With this draft, I have a rough idea which scene of animation has to be tweaked as more finesse is needed.

Monday 18 April 2016

Major Project: Title Design with Animation

As I begin to enter the final stages of my animation, I have had a think through of how I want the title to appear in animation and as per previous advice, I have made my title font to be handwritten. The sound to it is not final but this is the basis of it.






Saturday 16 April 2016

Major Project: Garden Scene (Edited)

For this garden scene, I have decided to do a minor tweak to it. I have added a foreground element to it. I am thinking of her picking up the ant, and spit it out as the next sentence goes 'And learn to spit'.

Thursday 14 April 2016

Major Project: Warning Previz Edit 05

Here's the update previz with changes made to her sitting down. The animations within this are yet to be polished but this is the basis of it. I have also taken into consideration when it comes to composting the shots to be adding depth of field so that it will not look too CGI.

Tuesday 12 April 2016

Major Project: Sitting Down Scene Update

I decided to exaggerate the ending a little by having her huffing and puffing while she sits.

Major Project: Brandy Scene Fur Texture

In this scene, I had a plane to create the scarf and I was initially going to leave it as that, animating the scarf as nCloth. However, it did not actually that my character's personality of "anything goes",

Instead, I've created her the fur and it is looking how I've imagined it to be and quite happy with the results.




I am not able to playblast the scene with this effect hence, I am currently doing a render of it.

Sunday 10 April 2016

Major Project: Sitting Down Scene

Here's an update to the scene from your feedback. I was thinking of having the scene's lighting to start off being cloudy and changes to being sunny day and we see sitting and appreciating it. Also, was the ant scene not working due to soundscape more than visual? Because if it's a soundscape issue, I've not actually resolved the sound effects just as yet.

Friday 8 April 2016

Major Project: Warning Previz Edit 04

This is the new previz for my animation with changes made from a previous feedback on how to improve it.

Major Project: Gobble Up Samples Scene Edited

In a previous edit of this scene, the composition were odd so I decided to change the overall look.

"And gobble up samples in shops and press alarm bells"


Wednesday 6 April 2016

Major Project: Various Scene Updates


Here is one of the three scenes I've been working on which is the garden scene. I've spent time trying to figure out how to get the grasses move subtly and managed to do so by making it to ncloth. I like how it turned out to be.

The other scene I was trying to figure out was the opening scene. Initially I had a previz but it was not making much sense as it is a reflection shot so I've rendered it and this is the outcome.

The other scene is her eating sausages and here's the outcome of it.

Friday 1 April 2016

Major Project: Title Designs

As I look into designing the title for my project, I was asked to rethink as the initial design I had was going towards the whimsical road. 
Initial Design
Below are two designs. They are unfinished but I am going towards the mischievous, playful look. I think design 1 works better. 
Redesign 01

Redesign 02