For this tutorial, I've learnt about a new workflow called the Linear workflow whereby I do the correction of colours by changing several settings in Autodesk Maya.
The settings I had to change was in render settings, I had to enable the colour management from sRGB to Linear RGB.
Upon doing so, the objects in my scene like the chair and the ball are bleached out and so I had to connect a gamma correct node to the colours. As for the textured objects in the scene, I changed the Colour Profile from sRGB to Linear RBG.
|Gamma Corrected Image|
|Linear sRGB applied to the Chair's blinn, the scene's texture|
|Batch Rendered (EXR file extension)|
|Raw Image (Corrected in After Effects)|