For this tutorial, I've learnt about a new workflow called the Linear workflow whereby I do the correction of colours by changing several settings in Autodesk Maya. 
The settings I had to change was in render settings, I had to enable the colour management from sRGB to Linear RGB. 
Upon doing so, the objects in my scene like the chair and the ball are bleached out and so I had to connect a gamma correct node to the colours. As for the textured objects in the scene, I changed the Colour Profile from sRGB to Linear RBG.
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| Gamma Corrected Image | 
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| Linear sRGB applied to the Chair's blinn, the scene's texture | 
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| Corrected Image | 
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| Batch Rendered (EXR file extension) | 
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| Raw Image (Corrected in After Effects) | 
 
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