Here's the rigged tail, ready to be animated.
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| Added Clusters from the vertex of the curve for better control |
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| Clusters, Joints and IK Handles |
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| Individual controls of each joints |
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| The expression of each rotation channel was edited to ensure that the joint before controls the current joint |
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| Added different values to each rotation channel so that the tail movement won't be stiff |
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| Final Outliner look after all the set up and grouping |






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