Monday, 31 March 2014

Introduction to Texturing: Sampler Info Node (Transparency)

In this tutorial, I've learnt how to texture a bottle of whisky by adjusting the transparency, refractions and all other necessary attributes to the blinn shader.
Transparency Added To The Bottle And The Glass
Sampler Info Node Added
Before Label Was Added
Label Colour Map Brought in From Photoshop AFTER UV-ed

After Label Was Added
Final Render

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