After some minor fixes, my character is now all set up with the IKFK switch is fully functional now.
Showing posts with label Rigging. Show all posts
Showing posts with label Rigging. Show all posts
Tuesday, 2 February 2016
Monday, 1 February 2016
Major Project: Props (Flowers & Bedroom)
Apart from my characters, though my animation is going to be within a white space, I still have to build my environment props. So what's been modelled is a bouquet of flowers and also the dresser. Scarfs and hats will be added to the coat stand.
Friday, 29 January 2016
Minor Project: Character IKFK Error
Wednesday, 27 January 2016
Minor Project: IKFK Switch Problem
I didn't realise setting the IKFK switch was that difficult because of the controls I already have but I managed to solve all the problems. However, there's a popping on the right arm (as shown in the video) when I control it with my FK switch. The left arm is working fine. Update: Issue has been resolved.
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| IK Controlled |
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| FK Controlled |
Monday, 25 January 2016
Major Project: Corrective Blendshapes (PJs)
I've managed to get the widgets working on this other model and made sure it is in the correct groups etc. I've got a couple of questions since the way I set it up is different from the tutorial. Where do I place the elbow locator to? I tried to do a point constrain to the shoulder locator but it isn't following. Also, since there is no tracker, how do I set up the blendshapes? Do I set driven key to the Shoulder Locator?
Sunday, 24 January 2016
Major Project: Corrective Blendshape (Sorted)
Monday, 18 January 2016
Major Project: Corrective Blendshape
Tuesday, 12 January 2016
Minor Project: Submission Post
Minor Project: Secondary Character (Ant Turnaround)
Monday, 11 January 2016
Minor Project: Main Character Turnarounds
Here's my character in her two different outfits.
Minor Project Side Character Turnaround
The turnaround of the girl which is my side character.
Thursday, 31 December 2015
Minor Project: Prop (Open and Closing of Umbrella)
I was not certain on how to rig an umbrella so I have used the blendshaping method instead.
Minor Project: Side Character (Facial Rig)
This is my side character's facial rig complete. Just like my main character, I am going to use the Non Weight Normalized Skinning method of facial rigging where rivets and controls will be added.
Sunday, 27 December 2015
Minor Project: Main Character Texturing Completed
Here's my main character textured with both outfits. One of it has been posed, ready for turnaround. The other one, where she is in her pyjamas, is currently being worked on in terms of her position for the turnaround.
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| Before Repositioning the light and adding the sampler node to the umbrella |
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| After Repositioning the light and adding the sampler node to the umbrella |
Tuesday, 22 December 2015
Minor Project: Character Texturing
Monday, 21 December 2015
Minor Project: Character Walk
Minor Project: Prop (Ant)
Apart from the main character in her two different outfits and the side character(the girl), there's also a shot in the poem that has an ant. The ant being squashed was to illustrate the line in the poem that is: I shall sit down on the pavement when I'm tired
I've modelled a simple ant and followed a tutorial on how to rig it.
I've modelled a simple ant and followed a tutorial on how to rig it.
Sunday, 20 December 2015
@Alan Minor Project: Character (Facial Rig- Set Up Completed)
For the facial rig, I had to add additional controls on the cheeks to make it work. After following the tutorial, I found out the the cheeks was not working as how I thought it should be. With the default controls that I've followed fromt the tutorial, I had lack of control over her big cheeks because when her jaw opens, her cheeks should move down.

Wednesday, 16 December 2015
Minor Project: Character (Facial Rig- Rivets)
This is what I have so far for the facial rig. I've created the rivets and adjusted the weights which still needs a little bit more work.
Tuesday, 15 December 2015
Minor Project: Character (Facial Rig- Eyes, Mouth & Blink)
This is the character's facial control which includes the eye controls, the blink and the mouth completed. I will continue the facial rig using rivets and controls instead. Also, I have adjusted the weighting on the boobs.
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