Showing posts with label Rigging. Show all posts
Showing posts with label Rigging. Show all posts

Tuesday, 2 February 2016

Monday, 1 February 2016

Major Project: Props (Flowers & Bedroom)

Apart from my characters, though my animation is going to be within a white space, I still have to build my environment props. So what's been modelled is a bouquet of flowers and also the dresser. Scarfs and hats will be added to the coat stand.



Friday, 29 January 2016

Minor Project: Character IKFK Error

Earlier, I thought I have solved the problem of my IK FK switch, unfortunately I have not. The elbow collapses when I animate between the two. From this video, it's not visible but I will need to get that sorted before proceeding to begin animating the character.

Wednesday, 27 January 2016

Minor Project: IKFK Switch Problem

I didn't realise setting the IKFK switch was that difficult because of the controls I already have but I managed to solve all the problems. However, there's a popping on the right arm (as shown in the video) when I control it with my FK switch. The left arm is working fine. Update: Issue has been resolved.

IK Controlled
FK Controlled

Monday, 25 January 2016

Major Project: Corrective Blendshapes (PJs)

I've managed to get the widgets working on this other model and made sure it is in the correct groups etc. I've got a couple of questions since the way I set it up is different from the tutorial. Where do I place the elbow locator to? I tried to do a point constrain to the shoulder locator but it isn't following. Also, since there is no tracker, how do I set up the blendshapes? Do I set driven key to the Shoulder Locator? 



Sunday, 24 January 2016

Major Project: Corrective Blendshape (Sorted)

After facing multiple problems setting up the corrective blendshapes, it is now done with Alan's help. Now I will sort out the other's outfit's blendshape.

Monday, 18 January 2016

Major Project: Corrective Blendshape

After doing the corrective blendshape, somehow there's popping going on and I am not sure what I have done wrong.



Thursday, 31 December 2015

Minor Project: Prop (Open and Closing of Umbrella)

I was not certain on how to rig an umbrella so I have used the blendshaping method instead.

Minor Project: Side Character (Facial Rig)

This is my side character's facial rig complete. Just like my main character, I am going to use the Non Weight Normalized Skinning method of facial rigging where rivets and controls will be added.



Sunday, 27 December 2015

Minor Project: Main Character Texturing Completed

Here's my main character textured with both outfits. One of it has been posed, ready for turnaround. The other one, where she is in her pyjamas, is currently being worked on in terms of her position for the turnaround.


Before Repositioning the light and adding the sampler node to the umbrella
After Repositioning the light and adding the sampler node to the umbrella

Tuesday, 22 December 2015

Minor Project: Character Texturing

This is my character's initial texturing. Improvements are to be made to her eyeshadows (smoother transition is needed) but overall, I feel that it's getting there. The skin has a touch too much red which requires a tweak of desaturation. I am quite happy with the result.

Texturing progress

Monday, 21 December 2015

Minor Project: Character Walk

Since the character's rig is complete, I thought of doing a character walk cycle in preparation for a turnaround that will be presented as part of the minor project submission.

Minor Project: Prop (Ant)

Apart from the main character in her two different outfits and the side character(the girl), there's also a shot in the poem that has an ant. The ant being squashed was to illustrate the line in the poem that is: I shall sit down on the pavement when I'm tired

I've modelled a simple ant and followed a tutorial on how to rig it.





I still have to watch more videos to learn the movement of an ant as what I have here is not quite there yet. 

Sunday, 20 December 2015

@Alan Minor Project: Character (Facial Rig- Set Up Completed)

For the facial rig, I had to add additional controls on the cheeks to make it work. After following the tutorial, I found out the the cheeks was not working as how I thought it should be. With the default controls that I've followed fromt the tutorial, I had lack of control over her big cheeks because when her jaw opens, her cheeks should move down. 



 

 
Hence, I've added additional outer cheeks control which I feel works better. Am I going the right direction or is it too much? I've also added an aim constraint for the additional outer cheeks control to the first outer cheeks control.

Wednesday, 16 December 2015

Minor Project: Character (Facial Rig- Rivets)

This is what I have so far for the facial rig. I've created the rivets and adjusted the weights which still needs a little bit more work.


 

Tuesday, 15 December 2015

Minor Project: Character (Facial Rig- Eyes, Mouth & Blink)

This is the character's facial control which includes the eye controls, the blink and the mouth completed. I will continue the facial rig using rivets and controls instead. Also, I have adjusted the weighting on the boobs.