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Thursday, 8 January 2015

CG Artist Toolkit: Pipeline 1 (Submission Post)

Head Modelling

Importing Image Planes & Creating a Custom Tool Shelf / Blocking
Refined Blocking
The Mouth
The Eyes
The Nose
The Ear
The Neck
The Throat
The Hair Part 1
The Hair Part 2
The Eyebrows/ Eyeballs

Body Modelling

Torso
The Lower Body Part 1
The Lower Body Part 2
The Arm
The Hand
The Shoes
Completion: Bring the Head & Body Together

UV Layout

The Head & Hair
The Torso
The Trousers & Shoes

Skinning

Building a Ribbon Spine
Building the Skeleton
The Head
The Upper Body
The Lower Body
The Shoes, Hair, Eyebrows, & Belt Details

Rigging

Feet & Legs
Spine & Neck
Arms & Hand
Grouping & Restrictions

Facial Rigging

Eyes
Teeth & Tongue
Blink
Brow
Phoneme Blend Shapes

Texturing

Shader & Colour Blocking
Eyes
Hair
Shirt
Jeans
Shoes
Skin

Creating Turnarounds

Creating Wireframe Turnarounds
Posted by Ayunie Adiana at 14:04
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Labels: Autodesk Maya, CG Pipeline, Character Modelling, Facial Rigging, Pipeline 1, Rigging, Skinning, Texturing, The CG Artist's Toolkit, Turnaround Year 2, UV Layout

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Ayunie Adiana
A recent graduate from University for the Creative Arts who majored in Computer Animation Arts. A girl who loves to travel the world and find inspiration for her work.
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