In this tutorial, a sculpt deformer was used to shape the bicep. In order to do that, a nurb sphere is first created, sculpted to the desired shape, and unparented before an offset group is created to parent it back to the shoulder joint. This is done so that the nurb sphere itself has zero value which makes all the value at zero and tidy.
|Parenting The Nurbs Sphere To The Shoulder Joint|
|A Locator Is Added After The Main Mesh and The Sphere Were Bind Together By Sculpt Deformer|
|Arrangement Of The Object In The Outliner|
This is an illustration of what has been achieved at the end of the tutorial.