Showing posts with label Deformers. Show all posts
Showing posts with label Deformers. Show all posts

Sunday, 6 April 2014

Visual Effects Deformers: Sculpt Deformers

In this tutorial, a sculpt deformer was used to shape the bicep. In order to do that, a nurb sphere is first created, sculpted to the desired shape, and unparented before an offset group is created to parent it back to the shoulder joint. This is done so that the nurb sphere itself has zero value which makes all the value at zero and tidy.

Parenting The Nurbs Sphere To The Shoulder Joint
A Locator Is Added After The Main Mesh and The Sphere Were Bind Together By Sculpt Deformer
Arrangement Of The Object In The Outliner

This is an illustration of what has been achieved at the end of the tutorial.

Visual Effects Deformers: Wire Deformers

For this tutorial, instead of soft selecting the vertices, a curve with clusters was created to control the movement of the eyebrows.

Creating The Curve 
Before Painting The Weight Around The Eyebrow Area
After Painting The Weight Around The Eyebrow Area
After All The Three Different Shapes of Eyebrow
After The Main Head Mesh Is Connected ToThe Different Eyebrows
Here's a video to illustrate what has been done for this tutorial.

Visual Effects Deformers: Creating Mirrored Blend Shapes

In this tutorial, I've learnt to mirror the blendshapes to affect the eyebrows.
Duplicating The Head And Moving The Vertices Around The Eyebrow Area
Duplicating The Head And Mirroring It To Affect The Eyebrow On The Other Side 
Rearranging The Input For The Blednshape To Work Properly Without Affecting The Skinning

After Blendshaping
Original Placing of Eyebrows
Eyebrows Moved
Though it is not required but I did a short playblast to show the different facial expression by keying the new blend shaped eyebrows and the jaws.

Monday, 31 March 2014