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| Before Occlusion Node Was Added |
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| After Occlusion Node Was Added |
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| Skin Adjustments (Tint Of Red And Blue) |
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| Ground Adjustments |
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| Clothes Adjustments |
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| Shoe Adjustments |
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| Hypershade With The Necessary Nodes Added |
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| The Ramp Shader Assigned To The Lambert |
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| 50% If The White To Ensure More Transparency |
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| Ambient Light Added To The Scene |
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| Glow Added To The Material |
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| Pinky_03_Joint_Weight Painted |
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| Middle_03_Joint_Weight Painted |
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| Index_03_Joint_Weight Painted |
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| Thumb_Twist_Joint_Weight Painted |
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| Wrist_Joint_Weight Painted |
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| Elbow_Joint_Weight Painted |
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| Shoulder_Joint_Weight Painted |
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| Setting Up The Joints By Using The Locators as Guidance |
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| Binding The Joints With The Arm Using Smooth Binding |
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| Using the Component Editor To Clean Up The Weights |
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| After The Wrist Weight Clean Up |