Showing posts with label Blendshapes. Show all posts
Showing posts with label Blendshapes. Show all posts

Sunday, 26 April 2015

Adaptation B: Ishtar Lighting

This is some lighting test of my character. As she is entering the underworld, I was trying to create a dark light coming from the front and sunlight from the back to show she is in two worlds. 









Saturday, 25 April 2015

Adaptation B: Ishtar Texturing

This is my character textured. I will still need to improve on the wings because right now, the fur that has been attached to it is looking weird. I will also have to move the robe to be on the body as it seems floating on it right now.






Adaptation B: Ishtar Facial Rigging Completed

This is my character's facial rig set up.
Facial Rig Set Up
BShape_U
BShape_F
BShape_AI
BShape_E
BShape_O
BShape_M
Corrected BShape
\

Monday, 24 November 2014

Part A (Narrative) - Character Facial Expressions Development

This is the second set of blendshapes because as we moved along the project, we discovered that the scaling of the whole rig was not working properly and because of that, whatever that comes after in the pipeline was not working properly. Hence, Ayunie went back to fix the rig before doing the blendshapes again.



We also encountered problems when doing blendshape so Alan gave a hand and taught us to do a parallel blendshape for our character to ensure that the blendshapes work.

Part A (Narrative) - Character Facial Expressions

After sculpting the various facial expressions, I went to do the blendshapes. However, there is a problem. The whole model seem to move down when everything else was kept the same when the blendshape was done.