Showing posts with label Narrative. Show all posts
Showing posts with label Narrative. Show all posts

Monday, 8 December 2014

Part A (Narrative) - Opening Title (Development)

From the initial opening title that I've initially started, Scott went to developing it further by doing a basic model of the rocket and animating it in Maya. This is our final result.

Sunday, 7 December 2014

Part A (Narrative) - Opening Title

This is a rough cut to our opening title of our animation. A fix needs to be done to resolve the jerky movement of the rocket towards the start of the clip. Also, we are planning to add some particles to make it look more visually interesting.

Friday, 5 December 2014

Monday, 24 November 2014

Part A (Narrative) - Character Facial Expressions Development

This is the second set of blendshapes because as we moved along the project, we discovered that the scaling of the whole rig was not working properly and because of that, whatever that comes after in the pipeline was not working properly. Hence, Ayunie went back to fix the rig before doing the blendshapes again.



We also encountered problems when doing blendshape so Alan gave a hand and taught us to do a parallel blendshape for our character to ensure that the blendshapes work.

Part A (Narrative) - Character Facial Expressions

After sculpting the various facial expressions, I went to do the blendshapes. However, there is a problem. The whole model seem to move down when everything else was kept the same when the blendshape was done.

Friday, 21 November 2014

Part A (Narrative) - Character Rigging Complete

This is our character fully rigged. I have added additional joints to the ears so that we will have a better control of it. The character's ears will droop when it's sad and will rise when he's thinking or happy.


This is some of the character's expression. Since our character's eyes are buttoned eyes, which means it's fixed, the expressions will be controlled by the eyebrow and mouth movements.


Tuesday, 18 November 2014

@Alan Part A (Narrative) - Character Skinning_Edit_02 (Bind Skin & Paint Weights)

This is the skinning done for the monkey. Will work on the rig next.


Alan, is it possible for me to start to set up the rig first and then see you tomorrow to do the feet? In the tutorials, the lower body was done first.

Saturday, 15 November 2014

@Alan Part A (Narrative) - Character Skinning (Bind Skin & Paint Weights)

Alan, I bound the joints to the skin and here's the preview of it.

However, I am unsure about on how to paint the weights for the Spine Joints and Pelvis. Could you guide me please? Thank you.


Friday, 7 November 2014

Part A (Narrative) - Character Textured

After the character's UV have been laid out, Rosalyn went ahead to paint the textures for our character. This is the progress.




It looks a bit flat now because we have yet to do any bump or displacement maps for it.

Monday, 3 November 2014

Part A (Narrative) - Character UV Texturing (Feet & Tail)

This is the feet, UV Mapped.




The tail, UV Mapped.



@Alan Part A (Narrative) - Character UV Texturing (Arms)

This is the arms done after UV Mapping. 





@Alan, I am not sure what I did wrong but my edges does not match and even I were to flip the UV Set of the hands to match it, it still doesn't work.