Showing posts with label Narrative. Show all posts
Showing posts with label Narrative. Show all posts
Wednesday, 10 December 2014
Tuesday, 9 December 2014
Monday, 8 December 2014
Part A (Narrative) - Opening Title (Development)
From the initial opening title that I've initially started, Scott went to developing it further by doing a basic model of the rocket and animating it in Maya. This is our final result.
Sunday, 7 December 2014
Part A (Narrative) - Opening Title
This is a rough cut to our opening title of our animation. A fix needs to be done to resolve the jerky movement of the rocket towards the start of the clip. Also, we are planning to add some particles to make it look more visually interesting.
Friday, 5 December 2014
Part A (Narrative) - Character Sad Walk Cycle
Tuesday, 2 December 2014
Monday, 1 December 2014
Part A (Narrative) - Character Facial Expression (Satisfied)
Monday, 24 November 2014
Part A (Narrative) - Character Facial Expressions Development
Part A (Narrative) - Character Facial Expressions
After sculpting the various facial expressions, I went to do the blendshapes. However, there is a problem. The whole model seem to move down when everything else was kept the same when the blendshape was done.
Friday, 21 November 2014
Part A (Narrative) - Character Rigging Complete
This is our character fully rigged. I have added additional joints to the ears so that we will have a better control of it. The character's ears will droop when it's sad and will rise when he's thinking or happy.
This is some of the character's expression. Since our character's eyes are buttoned eyes, which means it's fixed, the expressions will be controlled by the eyebrow and mouth movements.
Tuesday, 18 November 2014
@Alan Part A (Narrative) - Character Skinning_Edit_02 (Bind Skin & Paint Weights)
Saturday, 15 November 2014
@Alan Part A (Narrative) - Character Skinning (Bind Skin & Paint Weights)
Alan, I bound the joints to the skin and here's the preview of it.
However, I am unsure about on how to paint the weights for the Spine Joints and Pelvis. Could you guide me please? Thank you.
However, I am unsure about on how to paint the weights for the Spine Joints and Pelvis. Could you guide me please? Thank you.
Thursday, 13 November 2014
Tuesday, 11 November 2014
Part A (Narrative) - Character Textured (With Bump Map)
Friday, 7 November 2014
Part A (Narrative) - Character Textured
After the character's UV have been laid out, Rosalyn went ahead to paint the textures for our character. This is the progress.
It looks a bit flat now because we have yet to do any bump or displacement maps for it.
Thursday, 6 November 2014
Monday, 3 November 2014
@Alan Part A (Narrative) - Character UV Texturing (Arms)
This is the arms done after UV Mapping.
@Alan, I am not sure what I did wrong but my edges does not match and even I were to flip the UV Set of the hands to match it, it still doesn't work.
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