Part B: Adaptation Practice
Showing posts with label Adobe After Effects. Show all posts
Showing posts with label Adobe After Effects. Show all posts
Thursday, 30 April 2015
Adaptation Submission Post
Friday, 6 February 2015
Thursday, 5 February 2015
Adaptation A: Infographic without SFX
From my draft that I've previously did and looking at it again, I've reworked a couple of panels from the storyboard to make sure that now the message comes across clearer.
This is my infographics without the sound effects.
This is my infographics without the sound effects.
Sunday, 1 February 2015
Adaptation A: Infographics Development 05
Friday, 30 January 2015
Adaptation A: Infographic Draft
This was a draft that I did in time for this week's tutorial. There are many changes to make in terms of the alignment of the texts and making sure that the whole infographics comes togetther. As of right now, it feels like there three different parts to it- the newspaper, the drawings of the characters and the 3D globe. I will make the necessary adjustments.
Adaptation A: Characters Development
From the set of Characters I had previously, the design was not able to convey which era they were in so I went on to redesign it. Here's the new set of characters.
Adaptation A: Infographics Development 04
Adaptation A: Infographics Development 03
Wednesday, 28 January 2015
Adaptation A: Infographics Development 02
This is my progress so far. I wanted to show the different era with the different hairstyles of the characters and it seems less apparent here. Hence, I will rework on it by also designing the background of the webpage to show how it evolves through time.
Tuesday, 27 January 2015
Adaptation A: Infographics Development
As I looked at what I had, I decided to change the way the information comes to screen. By this, I mean the drawings instead of just changing, I have decided to have a drawn on effect on it as I would like my whole animation to have a sketch/doodle feel.
This is the development.
Adaptation A: Storyboard (Panel 9)
From my storyboard, I went on to develop an animation for it and this is what I have so far.
Monday, 26 January 2015
Adaptation A: Storyboard (Further Exploration- Development)
After the tutorial and the discussion how to make the newspaper, this is is what I have developed it into.
I've added a grunge texture to the background of the newspaper and changed the title of the paper itself.
Friday, 23 January 2015
Adaptation A: Storyboard (Further Exploration)
After the first initial storyboard and the discussion, there was a couple of missing panel in it. One of it was the abrupt start and as discussed, there should be a panel at the start to show the transition from newspaper to all the information transferred online.
I did a quick newspaper introduction to give me a rough idea on how to continue and let the storyboard flow.
Tuesday, 9 December 2014
Part A (Narrative) - The Last Third
For our animation, we've decided to split our animation into thirds and so, I was in charge of the last third of the animation. Here's my edits with the audio in it.
Monday, 8 December 2014
Part A (Narrative) - Opening Title (Development)
From the initial opening title that I've initially started, Scott went to developing it further by doing a basic model of the rocket and animating it in Maya. This is our final result.
Sunday, 7 December 2014
Part A (Narrative) - Opening Title
This is a rough cut to our opening title of our animation. A fix needs to be done to resolve the jerky movement of the rocket towards the start of the clip. Also, we are planning to add some particles to make it look more visually interesting.
Thursday, 25 September 2014
CG Trope - Tilt Shift Exercise (Footage)
Wednesday, 30 April 2014
Monday, 14 April 2014
Visual Effects: Depth Of Field
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| Before Any Camera Settings Were Changed In Maya |
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| Depth Of Field In Maya Cons: Too Long To Render, Grainy Effect |
The final render that has been composited in Photoshop and After Effects used images from Maya's render layers- The Beauty Pass And The Depth of Field Pass.
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| Depth Of Field In Photoshop, with Luminance added to the Alpha Channel Pros: Faster To Composite, More Control over the noise Cons: Single Image Composite |
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| Depth Of Field In After Effects Pros: Applicable For An Image Sequence |
Another method from Maya is by using render passes from the render settings. To do this, the camera depth from the tab passes under the render settings is associated to the layer named depth of field under the render layers (Channel Settings).
Visual Effects: Render Layers (Software Rendering)
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