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Showing posts with label
Facial Rigging
.
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Showing posts with label
Facial Rigging
.
Show all posts
Saturday, 25 April 2015
Adaptation B: Ishtar Facial Rigging Completed
This is my character's facial rig set up.
Facial Rig Set Up
BShape_U
BShape_F
BShape_
AI
BShape_
E
BShape_
O
BShape_
M
Corrected BShape
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Thursday, 8 January 2015
CG Artist Toolkit: Pipeline 1 (Submission Post)
Head Modelling
Importing Image Planes & Creating a Custom Tool Shelf / Blocking
Refined Blocking
The Mouth
The Eyes
The Nose
The Ear
The Neck
The Throat
The Hair Part 1
The Hair Part 2
The Eyebrows/ Eyeballs
Body Modelling
Torso
The Lower Body Part 1
The Lower Body Part 2
The Arm
The Hand
The Shoes
Completion: Bring the Head & Body Together
UV Layout
The Head & Hair
The Torso
The Trousers & Shoes
Skinning
Building a Ribbon Spine
Building the Skeleton
The Head
The Upper Body
The Lower Body
The Shoes, Hair, Eyebrows, & Belt Details
Rigging
Feet & Legs
Spine & Neck
Arms & Hand
Grouping & Restrictions
Facial Rigging
Eyes
Teeth & Tongue
Blink
Brow
Phoneme Blend Shapes
Texturing
Shader & Colour Blocking
Eyes
Hair
Shirt
Jeans
Shoes
Skin
Creating Turnarounds
Creating Wireframe Turnarounds
Saturday, 20 December 2014
Pipeline 1: Facial Rigging Part 5 (Phoneme Blend Shape)
This is the phoneme blendshape of the character completed.
Pipeline 1: Facial Rigging Part 4 (Brow)
This is the facial rig set up for the character's eyebrows completed.
Pipeline 1: Facial Rigging Part 3 (Blink)
This is the blinking of the character set up.
Pipeline 1: Facial Rigging Part 2 (Teeth & Tongue)
This is the rig set up for the teeth and tongue of the character.
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