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Monday, 24 March 2014
Introduction to Texturing: Sampler Info Node (Xray's)
To start assign the X-Ray shader to the object, we first had to add several nodes to the materials hierachy. The nodes are Sample Info and Ramp Shader.
Hypershade With The Necessary Nodes Added
The Ramp Shader Assigned To The Lambert
50% If The White To Ensure More Transparency
Ambient Light Added To The Scene
Glow Added To The Material
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