I have modelled, added stroke and animated the archegonium to unfold.
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Figure 1 |
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Figure 2 |
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Figure 3 |
Figure 1 and 2 are rendered using Maya Software and the outline (toon shader is used) appears but when I tried rendering using Mental Ray, it doesn't appear. I have tried looking into tutorials and I could only bake it to my object, which I needed to do the deformation. A solution was to convert the paint effects to polygons but by doing that, it has increased my polygon counts in my scene tremendously and also it will freeze the outline from one perspective.
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