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Showing posts with label
Game Assets Modelling
.
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Showing posts with label
Game Assets Modelling
.
Show all posts
Saturday, 24 January 2015
Pipeline 2: Game Assets Maps Part 11 (Using Viewport 2.0 for Look Development & Rendering)
This is the settings set for the scene and the final rendered image for Pipeline 2 Tutorial.
Settings
Final Rendered Image
Pipeline 2: Game Assets Maps Part 10 (Shield- Normal Maps Using Xnormal & Photoshop)
This is the diffuse map for the shield completed, and it has been combined with the flag's diffuse map.
Shield_Flag_Normal_Map
Flag_Shield_Diffuse_Map
Diffuse Map Plugged into the Lambert Shader (CU of Shield)
Diffuse Map Plugged into the Lambert Shader
Pipeline 2: Game Assets Maps Part 9 (Diffuse Maps - Fabric Flag)
This is the diffuse map for the flag completed.
Flag_Diffuse_Map
Flag_Normal_Map
Diffuse Map Plugged into the Lambert Shader (CU of Flag)
Diffuse Map Plugged into the Lambert Shader
Friday, 23 January 2015
Pipeline 2: Game Assets Maps Part 8: Diffuse Maps - Wood & Metal
This is the diffuse map for the wood and metal completed.
Wood_Metal_Diffuse_Map
Diffuse Map Plugged into the Lambert Shader (CU of Anchor)
Diffuse Map Plugged into the Lambert Shader (CU of Wood)
Diffuse Map Plugged into the Lambert Shader
Pipeline 2: Game Assets Maps Part 7 (Diffuse Maps - Rope)
This is the diffuse map for the ropes completed.
Rope_Diffuse_Map
Diffuse Map Plugged into the Lambert Shader
Thursday, 15 January 2015
Pipeline 2: Game Assets Maps Part 6 (Diffuse Maps - Stone Pillars)
This is the diffuse map for the stone pillars completed.
Pillar_Diffuse_Map
Pillar_Normal_Map
Diffuse Map Plugged into the Lambert Shader
Tuesday, 13 January 2015
Pipeline 2: Game Assets Maps Part 5 (Diffuse Maps - Stone Base)
This is the diffuse map for the stone base and cap completed.
Stone_Base_Cap_Diffuse_Map
Stone_Base_Cap_Normal_Map_Combined
Diffuse Map Plugged into a Lambert Shader and Assigned to the model
Pipeline 2: Game Assets Maps Part 4 (Base Diffuse Maps)
These are the base diffuse maps done for planks, stone cap and stone base.
Wooden_Base
Stone_Base_2048
Stone_Base_2048 (5x)
Pipeline 2: Game Assets Maps Part 3 (Ambient Occlusion Maps)
Pillar (UV, Ambient Occlusion, Normal Map)
Stone Cap & Base (UV, Ambient Occlusion, Normal Map)
Wooden Planks & Anchor (UV, Ambient Occlusion, Normal Map)
Pipeline 2: Game Assets Maps Part 2 (Rope Normal Maps)
These are the normal maps done for the ropes.
Rope Normal Map
Pipeline 2: Game Assets Maps Part 1 (Base Normal Maps)
Pipeline 2: Game Assets Modelling Part 3(High Resolution)
Here are the high resolution game assets.
HR_ Cap Stone
HR_Stone Base
HR_ Pillar
HR_Wooden Plank
HR_Anchor Plate with Rivets
HR Assets
All Assets
Monday, 12 January 2015
Pipeline 2: Game Assets Modelling Part 2(UV Layout)
Here are UVs laid out for the assets.
UV_Rope Support
UV_Stone
UV_Rope Bridge
UV_Anchor Support
UV_Pillar
UV_Wooden Planks & Anchor
Completed UV
Pipeline 2: Game Assets Modelling Part 1(Low Resolution)
Here are the low resolution game assets.
LR_Rope Details
LR_Pillar and Cap Stone
LR Assets
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