Pages
Home
Major Project
Minor Project
Character
Lunar Ink Productions
Portfolio
Showing posts with label
Ambient Occlusion Maps
.
Show all posts
Showing posts with label
Ambient Occlusion Maps
.
Show all posts
Saturday, 24 January 2015
Pipeline 2: Game Assets Maps Part 11 (Using Viewport 2.0 for Look Development & Rendering)
This is the settings set for the scene and the final rendered image for Pipeline 2 Tutorial.
Settings
Final Rendered Image
Pipeline 2: Game Assets Maps Part 10 (Shield- Normal Maps Using Xnormal & Photoshop)
This is the diffuse map for the shield completed, and it has been combined with the flag's diffuse map.
Shield_Flag_Normal_Map
Flag_Shield_Diffuse_Map
Diffuse Map Plugged into the Lambert Shader (CU of Shield)
Diffuse Map Plugged into the Lambert Shader
Pipeline 2: Game Assets Maps Part 9 (Diffuse Maps - Fabric Flag)
This is the diffuse map for the flag completed.
Flag_Diffuse_Map
Flag_Normal_Map
Diffuse Map Plugged into the Lambert Shader (CU of Flag)
Diffuse Map Plugged into the Lambert Shader
Tuesday, 13 January 2015
Pipeline 2: Game Assets Maps Part 5 (Diffuse Maps - Stone Base)
This is the diffuse map for the stone base and cap completed.
Stone_Base_Cap_Diffuse_Map
Stone_Base_Cap_Normal_Map_Combined
Diffuse Map Plugged into a Lambert Shader and Assigned to the model
Pipeline 2: Game Assets Maps Part 3 (Ambient Occlusion Maps)
Pillar (UV, Ambient Occlusion, Normal Map)
Stone Cap & Base (UV, Ambient Occlusion, Normal Map)
Wooden Planks & Anchor (UV, Ambient Occlusion, Normal Map)
Older Posts
Home
Subscribe to:
Posts (Atom)