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Saturday, 24 January 2015
Pipeline 2: Game Assets Maps Part 10 (Shield- Normal Maps Using Xnormal & Photoshop)
This is the diffuse map for the shield completed, and it has been combined with the flag's diffuse map.
Shield_Flag_Normal_Map
Flag_Shield_Diffuse_Map
Diffuse Map Plugged into the Lambert Shader (CU of Shield)
Diffuse Map Plugged into the Lambert Shader
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