Tuesday, 31 March 2015

Adaptation B: Ishtar Character Modelling (Development 02- Modelling of the Feet)

This is the character's feet adjusted. I did two versions. One with the claws as separate objects and the other is modelled from the feet itself.


Version 1
Version 2

@Alan Adaptation B: Ishtar Character Modelling (Development 01)

As previously discussed, there was too many geometry on the feet which was unnecessary so I went to make the adjustments, following the hand tutorial. 
Previous Geo Count
Current Geo Count

For the clothes, I have modelled a base shape but since there are folds that will lead to a knot at the center of the waist, I would need your help on that.



The previous version of the necklace was too squarish and rigid, not to my drawing so I've made it softer.

Wednesday, 25 March 2015

Adaptation B: Ishtar's Arm Modelling

As I have divided my character into different segments, I have decided to model the arm separately. There are some wobbly geometry along the arm which I will be correcting later.




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Sunday, 22 March 2015

Adaptation B: Character Design Development 42 (Different Poses with Costume)

Here's a set of my character in different poses with her outfit.


Adaptation B: Environment Concept Adjustments

For my concept art, I went to make slight adjustments by adding some line work so to ensure that it does not look too muddy. Also, the fountain seems to be floating in the original concept of which I went to correct it by adding a bit of shadow to it.

Original Concept
Adjustments has been made

Adaptation B: Character Design Development 41 (Concept 1 of Character in Environment- Adjusted)

In my original concept art of having my character in the environment, she seems to be out of place. Hence, I went back to make adjustments to fit her in. 

Concept 1 Before Adjustments
Concept 1 After Adjustments
The following is an updated version to the concept art after Alan's tips on how to improve it. This includes the understanding of where the light source is in the scene.


Adaptation B: Character Design Development 40 (Feet and Hand Ortho)

This are my orthographic views for my character's feet and hands.



Adaptation B: Character Design Development 39 (Expression Sheet)

This is my character's expression sheet. 


Thursday, 19 March 2015

Adaptation B: Character Design Development 38 (Concept 2 of Character in Environment- Adjusted)

From the previously painted concept art, I was told to look at how I could make the character be within the environment as she seems to be out of place. Also, with this style of painting, I have made the environment looks muddy and hence, I went to add some subtle line work to improve the look.

Before Adjustments
After Adjustments

Adaptation B: Character Design Development 37 (Facial Features)

Before I go on to doing my 3D Model, I had to make sure I know where the jawline and placement of the facial features were. So, I did a painting to help me figure that out.


Adaptation B: Character Design Development 36 (Concept 2 of Character in Environment)

Here's another concept art of my character in her temple. 


Wednesday, 18 March 2015

Adaptation B: Ishtar's Head Modelling Development 01

This is my character with her eyes included. I have adjusted her nose and mouth. However, her jawline/ cheeks has to be worked upon further.