Thursday, 15 January 2015

Wednesday, 14 January 2015

@Alan Adaptation B: Initial Idea

As I aspire to be a 3D modeller, doing both organic and hardware modelling, I have decided to focus on Character Modelling for this project. I believe that my weakness lies upon the early stages of the pipeline which is coming up and designing the characters I have in my head and I would like to work on that. I know I can be very conservative creatively as I would not venture out of my comfort zone and only coming up with designs or things that I familiar with. I think this can be seen in my Character Project where I came up with safe environments and characters that were not quite interesting. With that said, having chosen to do a character for this project I hope be exploring the different types of shapes and forms further and I hope to come up a range of sketches that would eventually help me build a character.

Mesopotamian Myth:

Of the myths I grew up reading about, I still find that this is one of the myth that very much captures my attention. I believe that with the detailed description of Ishtar in terms of her outlook has given me the room to explore the possibility designing her as a character.

On another note, I was also looking at this short story entitled The Entangled Mermaid. Though the mermaid character was vaguely described, the environment was and I thought if were to take on this, I would be doing both character and environment design which could possibly turn into a short animation/game that I can develop for a minor/major project at a later stage.

Adaptation A: Hairstyles Through The Years

As I look at for influences on the evolution of hairstyles through the years, I came up with my own set of vectors on Illustrator.


Women' Hairstyle

Men Hairstyle

In my infographics, the etiquette of dating changes and so will the characters. I have in mind two characters with a changing background according to the era they are in and how dating is like then. An action from either of the character will spark the change in the dating arena which will help link to the next era.

Tuesday, 13 January 2015

Dynamics Part 8: Surface Emission

This is my outcome from the dynamic surface emission tutorial.

Dynamics Part 7: Per Point Emission

This is my outcome from the dynamic per point emitters tutorial.


Dynamics Part 6: Emit From Curve

This is my outcome from the dynamic emit from curve tutorial.


Pipeline 2: Game Assets Maps Part 5 (Diffuse Maps - Stone Base)

This is the diffuse map for the stone base and cap completed.

Stone_Base_Cap_Diffuse_Map
Stone_Base_Cap_Normal_Map_Combined

Diffuse Map Plugged into a Lambert Shader and Assigned to the model

Pipeline 2: Game Assets Maps Part 4 (Base Diffuse Maps)

These are the base diffuse maps done for planks, stone cap and stone base.
Wooden_Base
Stone_Base_2048
Stone_Base_2048 (5x)

Dynamics Part 5: Volume Emitters

This is my outcome from the dynamic volume emitters tutorial.

Dynamics Part 4: Directional Emitters

This is my outcome from the dynamic directional emitters tutorial.