Monday, 29 December 2014

Part B (Character) - Game Title Design Development

I went to further develop my game's title and I've come up with these. 

Design 04

Design 05

I am going for Design 05 as my choice of logo for the game.

Part B (Character) - What's the game?

I have decided to name my game 'Math Odyssey'. Here are few designs of the logo.


Design 01

Design 02
For the following design, I have incorporated the silhouettes of my characters to be part of the letters.
Design 03

Sunday, 28 December 2014

Part B (Character) - Game Interface Colour Comps

For the colour comps, I've tried using monochromatic colours as seen in comp 01, 02 and 03.
Colour Comp 01
Colour Comp 02
Colour Comp 03
However, I am not entirely sure if it is working so I went back and used tried colours and here are the results.

Colour Comp 04
Colour Comp 05
Colour Comp 06
I like how there is some sort of calmness present in the colours in comp 04. However, I also like the striking colour present in comp 5 because it pops out and eye catching. Will continue to further develop on the colours.

Part B (Character) - Game Interface Background Development

As I am struggling with the colours for the interface, I did a colour a couple of colour comps but the whole interface still does not seem right because of the background.

Colour Comp 01
Colour Comp 02
So I went back and did a one point perspective background again and this is the result.


I am satisfied as how it turns out because this is what I am trying to achieve. I will work on the colours further now.

Friday, 26 December 2014

@Alan @Justin Part B (Character) - Game Interface Further Development

For my background, I am trying to achieve a deeper depth to the whole composition. 

In my first development, I added a table and a crane. However, I found out that to achieve a deeper depth, I shouldn't have the table facing the front but into the space instead.

Development 01
Hence, in my second development, I try to add elements with one point perspective in mind. I feel that it is working better now however, I am disliking the colours. It still seems quite dark.

Development 02
I tried following the colour wheel so that my colours compliment each other. 


Alan & Justin, what do you suggest I do because I do not want my colours of the environment to overpower my characters.

Part B (Character) - Game Play

This is a simple set up of my math game and how it is going to be played.


I am going to work on the colours of the environment as it looks dull and less attractive for my intended age group.

Part B (Character) - Game Interface Development

This is the game interface, a development from previous suggestion. However, I have to work on the colours because I do not want the environment and the screen to overpower the characters. 

As my initial idea was to have the player move the character and ensure that the character moves along the right path to get to the next stage. However, since I have my characters as types of students in a school, I would like to make the character more educational as my target group are students from first to third graders, it would be a math game. For every step that the character move along, a screen will pop up and the player will have to solve the math question. The pipe wrencher at the left of the screen is the timer, hence the player has a limited number of time to solve the question and get the character to the end of the path.


Thursday, 25 December 2014

Part B (Character) - Character Design Modelling (Portal)

This is my fifth character, The Eater. It has been modelled, UVed and textured.

Concept Art



This is the playblast of the character.


Part B (Character) - Character Design Modelling (Mr Sleepy)

This is my fourth character, Mr Sleepy. It has been modelled, UVed and Textured.
Concept Art



This is the playblast of the character.

Part B (Character) - Character Design Modelling (Ms Popular)

As previously mentioned, this is my other character that doesn't read properly in terms of the legs. which in this case is the wheels. Upon modelling it, I have now understand why it was not working previously.

So this is my third character, Ms Popular. It has been modelled, UVed and Textured.

Concept Art




This is the playblast of the character.

Wednesday, 24 December 2014

Part B (Character) - Character Design Modelling (Mr Bully)

This is my second character, Mr Bully. It has been modelled, UVed and Textured.

Concept Art



This is the playblast of the character.

Part B (Character) - Character Design Modelling (Ms Nerdy)

For the character project, I have decided to model my characters to understand its form in 360 degrees. I spoke to Justin and he highlighted that my drawings for Ms Nerdy and Ms Popular was not reading correctly. Acknowledging that and knowing that my weakness lies in doing orthographic view of characters in general, I have used my strength in modelling to layout my creative vision for the characters. 

This is my first character, Ms Nerdy. It has been modelled, UVed and Textured.

Concept Art



This is a playblast of the character.