Sunday, 15 February 2015
Dynamics Part 12: Instancing Objects
This is my outcome from the dynamic instancing objects tutorial.
Friday, 6 February 2015
Adaptation B: Ishtar Exploration Design Development
From the Mesopotamian characters to the tools they used to build the goddess, I have adapted the shapes and inspire me to come up with silhouettes of the my character's body shape and face.
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| Silhouettes of Ishtar |
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| Simple facial features |
Thursday, 5 February 2015
Adaptation A: Infographic without SFX
From my draft that I've previously did and looking at it again, I've reworked a couple of panels from the storyboard to make sure that now the message comes across clearer.
This is my infographics without the sound effects.
This is my infographics without the sound effects.
Wednesday, 4 February 2015
Tuesday, 3 February 2015
Autodesk Mudbox Lesson 3: Bump Mapping/Painting Details
For today's mudbox lesson, we learnt the workflow of Maya to Mudbox. So we first created our basic shape in maya and then have the UVs laid out. We then brought it into photoshop to create our desired design and then into Mudbox for painting the layer we had in photoshop and bump mapping it too.
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| Maya Model |
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| Design from the UV Layout in Photoshop |
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| Design_01 |
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| Design 02 |
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| Mudbox Final Result |
Sunday, 1 February 2015
Dynamics Part 10: Emit From Particles
Lighting & Rendering Part 2: Mental Ray Part 6 (Mia Material X Shader)
Adaptation A: Infographics Development 05
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