For this tutorial, I've learnt about a new workflow called the Linear workflow whereby I do the correction of colours by changing several settings in Autodesk Maya.
The settings I had to change was in render settings, I had to enable the colour management from sRGB to Linear RGB.
Upon doing so, the objects in my scene like the chair and the ball are bleached out and so I had to connect a gamma correct node to the colours. As for the textured objects in the scene, I changed the Colour Profile from sRGB to Linear RBG.
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Gamma Corrected Image |
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Linear sRGB applied to the Chair's blinn, the scene's texture |
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Corrected Image |
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Batch Rendered (EXR file extension) |
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Raw Image (Corrected in After Effects) |
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