For this tutorial, I've learnt about a new workflow called the Linear workflow whereby I do the correction of colours by changing several settings in Autodesk Maya.
The settings I had to change was in render settings, I had to enable the colour management from sRGB to Linear RGB.
Upon doing so, the objects in my scene like the chair and the ball are bleached out and so I had to connect a gamma correct node to the colours. As for the textured objects in the scene, I changed the Colour Profile from sRGB to Linear RBG.
 |
Gamma Corrected Image |
 |
Linear sRGB applied to the Chair's blinn, the scene's texture |
 |
Corrected Image |
 |
Batch Rendered (EXR file extension) |
 |
Raw Image (Corrected in After Effects) |
No comments:
Post a Comment