Saturday, 27 September 2014

Pipeline 1: Character Head Modelling (Refined Blocking)

For the second part of the tutorial, it was to refined the blocking by adding edge loops around the mouth and eyes area. Also, to create a smoother head mesh, there was a need to add edge loop across the head and here's my WIP.
WIP (Refined 1)
WIP (Refined 2)
WIP (Refined 3)

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