tag:blogger.com,1999:blog-3871132611780879797.post5235646335804001527..comments2023-05-27T13:10:50.440+01:00Comments on Ayunie Adiana: Secret Lairs' OGRAyunie Adianahttp://www.blogger.com/profile/14803086427297614704noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3871132611780879797.post-24445333223303295532013-11-07T19:21:08.210+00:002013-11-07T19:21:08.210+00:00Hi Phil,
Thanks for your feedback! :) Initially, ...Hi Phil,<br /><br />Thanks for your feedback! :) Initially, I did not want the hero prop to do anything with gears because the lair was already filled with them. However, I get where you're coming from and I will come up with a hero prop (Possibly the necklace or the bookshelf).Ayunie Adianahttps://www.blogger.com/profile/14803086427297614704noreply@blogger.comtag:blogger.com,1999:blog-3871132611780879797.post-48296371109694185502013-11-07T16:06:57.034+00:002013-11-07T16:06:57.034+00:00OGR 07/11/2013
Hey Ayunie,
Okay - you've won...OGR 07/11/2013<br /><br />Hey Ayunie,<br /><br />Okay - you've won me over with your story synopsis; the idea of the clockwork aspect being a 'moral code' is fascinating - and a delicate application of the term - but also an integral one, so I'm not going to badger you anymore about 'clockwork mice' :)<br /><br />That said - I still think you're missing a trick or two in terms of production design. Okay - so clockwork is of great moral comfort to this character - so if this is the case, where, logically, might a young woman, whose religion is bound up with neatly-ordered cogs etc, decide to 'worship' or make her secret lair? Not just a temple with some clockwork stuff in it, but surely something more like this?<br /><br />http://www.documentingreality.com/forum/attachments/f240/475645d1376817827-inside-big-ben-houses-parliament-london-uk-1920s-1950s-7513_gall_005.jpg<br /><br />http://www.documentingreality.com/forum/attachments/f240/475644d1376817827-inside-big-ben-houses-parliament-london-uk-1920s-1950s-7513_gall_004.jpg<br /><br />http://farm1.staticflickr.com/84/215010727_cbcb97127a_z.jpg<br /><br />Put simply, wouldn't your character's place of solace and calm be within the mechnanisms of a clock tower? It would make for a much more dynamic environment! Re. the hero prop - I've got to say that swords are a bit 'blah blah blah' - though I can see why your character would have one, but I've got to ask you, as a designer, is a sword the most interesting thing you can imagine designing - a length of metal and a fancy handle? Sounds like a bit of a snore to me! Even the locket itself would be more interesting...tutorphilhttps://www.blogger.com/profile/11842833126210822641noreply@blogger.com